![]() But the thing is, there eventually will be a different result. You perform the same motion and fall, again and again, expecting a different result each time. To many, skateboarding is the definition of insanity. It's inspiring because it implies that talent is not the limiting factor for learning how to skateboard it's hard work. The best skateboarder isn't necessarily the most dexterous or athletic, but the one who knows how to fall. ![]() As skateboarder (and longboarder), falling is not just a result, but also a skill. I'm quite accustomed to falling actually. But the more I fell, the less I thought of it that way. "Failure is not an option." "Upwards and onwards." "If at first you don't succeed, try and try again." Sayings and quotes like these make failure out to be this negative but surmountable outcome. Even though I fell less times during my first playthrough, I also raged the most.įalling, and failing in general, is seen to be a negative thing. But as I played the game more and more to acquire the golden pot, I realized something. And during my first playthrough of Getting Over It, it felt like it was no different. I was never a fan of "rage games", or games that are hard for the sake of being hard. Recommended Subredditsįor a game meant to hurt someone, it surprisingly resonated with me. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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